using System;
using System.Collections.Generic;
using System.Text;
using XNALibrary.PostProcessing;
using Microsoft.Xna.Framework.Graphics;

namespace Test
{
    public class BWFilter : BaseFilter
    {
      //Constructor
        public BWFilter(int texture)
            : base(texture)
        {
        }

        public override void Register()
        {
            Shader = Content.Load<Effect>("Content\\Effects\\BlackWhite");
        }
    }
}
